Archive for the ‘Featured’ Category
Retro Review: Vectorman (Genesis)
Posted by Dimitri | Filed under Featured, Retro Games
Vectorman was released back in 1995 for the Sega Genesis. Right from the start, the game shows that it is going to offer a different experience to the player.
Even before the game starts, it is possible to control Vectorman at the “Sega” logo screen, where you can find some of the game’s Easter eggs and input cheat codes. Continue reading: “Retro Review: Vectorman (Genesis)”
Unity3D: Programming a machine gun – Part 2
Posted by Dimitri | Filed under Featured, Programming
This is the second and last post of this series that explains how to code a machine gun in Unity3D. The first post explained how to make the automatic firing mechanism, and this one will focus on how to set-up the machine gun, the bullet and explain the code that makes it all work. Also, a Unity3D project with all the source code discussed on the series is available for download at the end of the post.
So, let’s start by setting the machine gun. The 3D model of the gun can be any one, you don’t even have to create a 3D model at all, it is possible to use Unity3D’s cubes and other primitives. The only thing that one must know is that the muzzle of the gun must be a completely separate element. This is crucial when making the gun at an external 3D modeling application such as 3D Studio Max, Blender or XSI. Continue reading: “Unity3D: Programming a machine gun – Part 2”
Unity3D: Non-rectangular GUI buttons – Part 3
Posted by Dimitri | Filed under Featured, Programming
This is the last post of this series, which explains how to create non-rectangular GUI buttons for Unity3D games. If you haven’t read any of the other posts yet, it is highly recommended that you take a look at part one and part two before going any further.
So, let’s start from where the second post left: we already have our Unity3D scene set up with the 3D hit test model already imported and placed inside the scene. All we have to do now is import the PNG images and make then appear as a GUI element. To do that, just drag and drop then somewhere inside the Project tab. After the images are inside Unity3D, create a GUISkin by right clicking an empty space in this same tab and select Create->GUISkin as shown: Continue reading: “Unity3D: Non-rectangular GUI buttons – Part 3”
Unity3D: Non-rectangular GUI buttons – Part 1
Posted by Dimitri | Filed under Featured, Programming
Unity3D is a great tool to make games, but sometimes we encounter some limitations like the hit test area of the GUI buttons: they all have to be rectangular. This post series shows how to overcome this limitation letting you create GUI buttons that can have any shape.
It will cover it all, since the initial operations required to export the button’s PNG file from the image editing software, to the code at Unity3D. So, the post series will be divided into 3 parts, that will cover all the necessary steps.
In this first post, everything that must be done outside Unity3D will be explained. You will need a image editing software (like Photoshop or GIMP) and a 3D modeling software such as 3D Studiomax or Blender.
Continue reading: “Unity3D: Non-rectangular GUI buttons – Part 1”
Retro Review: Alex Kidd in Shinobi World
Posted by Dimitri | Filed under Featured, Retro Games
A game that features Alex Kidd and Shinobi in the same title, but does these two franchises appear in the game as well? Is this game a hybrid or a completely new one? (If you don’t remember those games, read the Alex Kidd in Miracle World and the Shinobi reviews). Well, let’s start by explaining the story of Alex Kidd in Shinobi World.
In this game, the objective of Alex Kidd is to rescue his girlfriend that has been kidnapped by the evil ninja called Hanzo, which is also the name of the villain in Shinobi. The fact that Alex has to rescue someone is the only thing in common with Miracle World and Shinobi plots, meaning that this is a new story, although similar, it is not directly based on those games.
Continue reading: “Retro Review: Alex Kidd in Shinobi World”