Archive for August, 2013
Unity3D: Styling a GUI toggle
Posted by Dimitri | Filed under Programming
This post shows how to use a custom GUISkin to style a GUI toggle. So, this tutorial is going to be a little different from the other ones featured on the website, since it will focus more on how to use the Unity3D engine itself rather than the code.
A sample project is available at the end of the post, which is the reference to all of the examples given in this tutorial.
So, in order to style a toggle, or any other Unity3D GUI element for that matter, a GUISkin file is required. This file holds all information regarding rendering a group a GUI elements (GUIStyles), such as the image to use as a background, the font to use, the color, size, alignment, just to name a few. Also, a script is necessary to read the GUISkin and apply the correct GUIStyle to a GUI element, in our case, a toggle.
Continue reading: “Unity3D: Styling a GUI toggle”
OpenGL: Configuring GLFW and GLEW in Visual C++ Express
Posted by Dimitri | Filed under Featured, Programming
This post shows how to configure Visual C++ Express 2010 with GLFW (version 3.0.1) and GLEW (version 1.9.0)[1].
There are many tutorials on the internet that explains how to configure Visual C++ Express with those exact same libraries[2]. However, this one focus on how to proceed with this setup while avoiding copying any of the header and library files to the Visual C++ Express installation folders, system folders or the Windows SDK folder.
To put it into a summarized manner, all you have to do is to download and install the Visual C++ Express; download and extract the GLFW and GLEW binaries; create a project; configure the project so it can locate the GLFW and GLEW header and lib files; and initialize and use both libraries in your application.
Therefore, this tutorial is divided into 8 parts: Continue reading: “OpenGL: Configuring GLFW and GLEW in Visual C++ Express”