Posts Tagged ‘Audio’

Unity: capturing audio from multiple microphones

Click here to read Unity: capturing audio from multiple microphones

As stated in the title, this Unity scripting tutorial explains how to select and record and playback audio from a list of connected microphones. It’s somewhat of a follow up of the previous post Unity: Capturing audio from a microphone. So, for those who are after a step by step explanation of how to capture audio from a single microphone in Unity, please read the previous post. The code featured in this tutorial has been developed and tested using Unity 3.5.4f1 at the editor and a as a standalone Windows application. A sample project with all the code discussed in this tutorial is available for download at the end of this tutorial.

Just as a reminder, to capture audio from a microphone in Unity, all that is necessary is to call the static Start() method from the Microphone class. It returns an AudioClip that can be played back using an AudioSource. However, this time, it’s now important to know how many microphones are connected to the computer and the recording capabilities of each microphone. This is going to be done by calling the static Microphone.GetDeviceCaps() method for each microphone and save the obtained information at two the integer arrays.

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Unity: Capturing audio from a microphone

Click here to read Unity: Capturing audio from a microphone

This Unity programming tutorial explains how to create a Unity script to capture the audio from a microphone. It also shows how to playback the captured audio and the necessary steps to check if there is a microphone present and its recording capabilities. The code featured in this post has been developed and tested using Unity 3.5.4f1 at the editor and a as a standalone Windows application. A sample project with all the code discussed in this tutorial is available for download at the end of the post.

To capture the audio input from a microphone in Unity, one can simply call the static Start() method from the Microphone class to start recording. This method returns an AudioClip that can be played back using an AudioSource. And that’s exactly what the script explained in this post will do. However, to avoid exceptions from being thrown, there is a simple verification to detect if there’s a microphone present prior to calling this method, and also, the mic audio capture capabilities are checked. Luckily, the same Microphone class also offers public members and methods that aid in accomplishing the two aforementioned tasks.

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How to get Android local files URI

Click here to read How to get Android local files URI

When programming applications for Android that requires the playback of audio or video files, sometimes, there’s the need to obtain the URI of those media files instead of using a String for the absolute path. But what is a URI? A URI (Uniform Resource Identifier) is an address to an local or internet resource. It’s more like a standardized path syntax that allows pointing to a specific resource that’s available over the internet, however we are going to use it to point it to a local resource.

A URI is specially useful, when using the VideoView class to load a video located on the res folder or in the SD card. Passing the video file to the VideoView as a String won’t even work on an emulated Android device. This way, we need to get the URI of the file.

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