Posts Tagged ‘Checkbox/Toggle’

Unity3D: Styling a GUI toggle

Click here to read Unity3D: Styling a GUI toggle

This post shows how to use a custom GUISkin to style a GUI toggle. So, this tutorial is going to be a little different from the other ones featured on the website, since it will focus more on how to use the Unity3D engine itself rather than the code.

A sample project is available at the end of the post, which is the reference to all of the examples given in this tutorial.

So, in order to style a toggle, or any other Unity3D GUI element for that matter, a GUISkin file is required. This file holds all information regarding rendering a group a GUI elements (GUIStyles), such as the image to use as a background, the font to use, the color, size, alignment, just to name a few. Also, a script is necessary to read the GUISkin and apply the correct GUIStyle to a GUI element, in our case, a toggle.

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