Posts Tagged ‘Image’

Unity3D: Non-rectangular GUI buttons – Part 2

Click here to read Unity3D: Non-rectangular GUI buttons – Part 2

This post series explains how to create non-rectangular shaped buttons in Unity3D. This is the second part, so if you missed the first one, it is almost required that you read it here. The first post explained how to set up the 2D image, and then, make a 3D model out of it to serve as hit test area. This 3D model is necessary because we are going to use Unity3D’s Raycast collision detection do make the buttons.

This post will explain all the steps necessary to prepare the Unity3D scene to receive the non-rectangular GUI code.

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Unity3D: Non-rectangular GUI buttons – Part 1

Click here to read Unity3D: Non-rectangular GUI buttons – Part 1

Unity3D is a great tool to make games, but sometimes we encounter some limitations like the hit test area of the GUI buttons: they all have to be rectangular. This post series shows how to overcome this limitation letting you create GUI buttons that can have any shape.

It will cover it all, since the initial operations required to export the button’s PNG file from the image editing software, to the code at Unity3D. So, the post series will be divided into 3 parts, that will cover all the necessary steps.

In this first post, everything that must be done outside Unity3D will be explained. You will need a image editing software (like Photoshop or GIMP) and a 3D modeling software such as 3D Studiomax or Blender.

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