Posts Tagged ‘Paint’

Android: rendering a path with a Bitmap fill

Click here to read Android: rendering a path with a Bitmap fill

This Android tutorial shows how to render a Path that is filled by a Bitmap and displays stroke in a different color. It also explains how to manipulate the texture coordinates to make it independent of the position of the path, just like a mask, but without using any of the PorterDuff rendering modes. The code featured in this code was created and tested on Android 2.1, both on a real and at an emulated device.

Here’s a video of the example application in action:


If you can’t play the video, don’t worry: there is a screenshot of the application at the bottom of this post.

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