Posts Tagged ‘Particle’
Unity: Creating a simple billboard
Posted by Dimitri | Filed under Programming
Sometimes, when creating a game, there is the need to use a billboard. In the Unity game engine there is no billboard rendering component, and that’s why this post is going to explain one of the options to do so, it’s advantages and disadvantages. It’s not going to require a single line of code, but it’s not going to be the most optimized option either. At the end of the post a Unity project with all the game objects and components configured here is available for download.
To make a billboard in Unity, there is basically three different options: (more…)