Posts Tagged ‘Scr’

Unity: Creating a texture from a XML file

Click here to read Unity: Creating a texture from a XML file

This Unity3D programming tutorial explains how to read a XML file from the Resources folder and use the pixel color data defined there to create a Texture2D object. Basically, it’s the same as creating a texture from an array, but this array will be obtained from a XML file, instead of being defined in the script.

Since even a small image uses a large amount of tags on the XML file, an example project is available for download at the end of the post. This sample project has a XML file with 4096 items, that creates a 64×64 texture.

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